By T S Church
3.5 Stars
Fantasy
Teen to Adult
This
book is based on Runescape, which is a multi-person role playing game
(mmorpg) online that my children were introduced to by other
children. I created a character myself just to see and understand
better what my children were doing online and ended up enjoying the
game myself. You don't have to play the game to enjoy the book but I
found that it made understanding the fantasy world this story is set
in a lot easier.
The
story begins in the city of Falador the headquarters for the white
knights. Kara-Meir mysteriously arrives there in the first chapter
and is discovered by Theodore, a squire of the white knights. They
are the first of the group of friends that become the heroes of the
story. They are joined by Castimir a young wizard, who was a boyhood
friend of Theodore, Doric, a tough dwarf, an old man called the
Alchemist and Gar'rth, a mysterious youth. They are pitted against
the evil Sulla, Lord of the Kinshra bent on destroying the white
knights and building his own empire, Jerrod, who is a werewolf and a
mysterious traitor hidden amoung the white knights themselves.
First
off I think the story is first rate and it is a worthy read. A word
of warning though, the first four or five chapters are a slog. When
my son bought the book I started reading it and put it down after the
first couple of chapters. My son did the same thing. My daughter was
more persistent than either of us and told us that she thought it was
a good book. She did agree that it was difficult to stay with it at
the beginning. It's important for an author to grab the reader's
attention and keep them turning the page. I can't put a finger
precisely where the issue is but it isn't just me. I feel
disconnected from the story and the characters until I get further
into the book. Once I was finally into the story, it became difficult
to put down. I'm deducting a whole star because of the beginning. I
would encourage readers not to give up though. It is worth ploughing
forward.
I'm not
a great fan of fantasy, although if it is well written, I will enjoy
it and recommend it. I do recommend this book.
I have
a couple other minor criticisms that account for the other half star
I deducted. I notice picky little things that don't make sense. One
is a plot hole as we writers call it. Theodore sustains a stab wound
to his side in battle at one point in the story. It's bad enough for
something to be made of it at the time. It never gets mentioned
again. I think he must have spontaneously healed because he isn't
hampered in any immediate adventures.
The
other picky point is more of a logic issue in my mind. A great deal
is made of Kara-Meir's mysterious origins. There is speculation that
she might be the daughter of Justrain a former knight who spied on
the Kinshra and vanished. Her leadership and daring is important to
the white knights and she is a heroine when the war is over. When the
traitor reveals himself, he confirms the fact that she is indeed the
daughter of that knight and this information is not passed on to her.
It's a simple oversight that could have made the ending more
satisfying.
This is
T.S.Church's first novel. It's a good book and I am tempted to hunt
down and read the sequel.
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